传统四色牌福建纸牌 潮州四色牌 / 乌背四色牌 Chinese Chao Zhou 4 Colour Playing Card #车马炮将 Four Color Chess Card

Unit of Measure: 1pcsProduct Information:A game of the rummy family of card games, with a relatively long history in China. Your Grandmama knows well how to playDescription:A standard deck consists of 112 cards, divided into four colors, 28 cards each, depicting the seven Chinese chess pieces. In each colorthere are cards printed with each of the seven pieces of xiangqi, repeated four times each, like in mahjong.Four Color Cards in Taiwan.General (帥 shuài or 將 jiàng in Chinese)Advisor (仕 or 士, pinyin: shì)Elephant (像 or 相, pinyin: xiàng)Chariot (車 or 俥, pinyin: jū )Horseman (馬 or 傌, mǎ)Cannon (炮 or 包 or 砲, all read pào)Soldier (兵 bīng or 卒 zú)The play:Most turns consist of the following sequences of steps, described indetail below.:1. Draw.2. Meld.3. Discard.1. DrawThe player takes the top card of the Draw Pile and flips it over in front of him for all to see. The player does not take the card into his hand.2. MeldThe player (or other players) may, if he wishes, bring out cards from his hand to meld (create a meld) with the drawn card. He may bring outany number of cards up to three and including zero as long as exactly one meld is created that includes the drawn card. Determining who getsto meld the card is done by comparing the priority conditions as described below. The meld is left face up on the table. The playercannot use cards that are not in his hand to meld. Specifically, he cannot use previously opened melds, but he can break up or use melds inhis hand.If, after a meld, a player's hand consists completely of melds or is empty, the player can declare that he has won, and display his hand. Thecurrent game is then over and the hand is scored (see below).3. DiscardIf the player decided to meld the drawn, he may then discard any card he wishes. It is laid face-up on his right hand side so that all playersmay see it, especially the player on his right hand side. If the player decided not to or was unable to meld the draw, he must discard the draw.In practice, Generals are never discarded (due to their one-meld nature giving 1 point), and it is reasonable to make a ruling that Generalscannot be discarded.If, after a discard, a player's hand consists completely of melds or is empty, the player has NOT won, since he has only 20 cards. He needsanother One-card meld to win.After the Discard, the next player, sitting to the right (anti-clockwise), begins his turn.

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